Lot is going next year, but I'm definitely going to be updating the game more frequently. At the moment, There's no new build out. I just added a combat music system, so I'm trying to figure out what music I'm going to include in my build. (Probably some copyright free music). There's several other improvements including:
- NPC Recycling that reduces stuttering
- CAMERA THAT SUCKS LESS
- Weapon wheel
- Soda is now an item you can pick up
- New weapon models and animations
- Audio rebalancing
- Better physics (controller and ragdoll)
- Proper Crouching
- A pause menu
- More debug stuff!!
Also, I'm deciding to move to Patreon for blog posts because it's way better than typing stuff here. This site editor is a nightmare to work. I'll probably use this as a splash page for my game giving links to all my different social media and development.
I have a lot to do before formally releasing the game. This includes but isnt limited to:
- actual story
- original character models and music
- a vertical slice
- marketing assets (logo, icons)
- a trailer
I'm currently trying to refine all the mechanics and making sure that the game will run at a stable framerate. I've recently encountered the issue of the camera stuttering, mainly caused by NPCs and objects not being pooled. I decided to have a pooling system of time-consuming objects in order to stabilze the framerate. For the most part, it worked.
I'm planning the next build to be an actualy level with a goal. Wish me luck.
Whoever actually reads this, Thank you.