Lot is going next year, but I'm definitely going to be updating the game more frequently. At the moment, There's no new build out. I just added a combat music system, so I'm trying to figure out what music I'm going to include in my build. (Probably some copyright free music). There's several other improvements including:
Also, I'm deciding to move to Patreon for blog posts because it's way better than typing stuff here. This site editor is a nightmare to work. I'll probably use this as a splash page for my game giving links to all my different social media and development.
I have a lot to do before formally releasing the game. This includes but isnt limited to:
I'm currently trying to refine all the mechanics and making sure that the game will run at a stable framerate. I've recently encountered the issue of the camera stuttering, mainly caused by NPCs and objects not being pooled. I decided to have a pooling system of time-consuming objects in order to stabilze the framerate. For the most part, it worked.
I'm planning the next build to be an actualy level with a goal. Wish me luck.
Whoever actually reads this, Thank you.
I decided to put out a build where you can mess around.
Currently there's some zombies and enemies that spawn endlessly You can shoot them or whatever. They're across an intersection with speeding cars. Have fun crossing it.
WASD - Movement
Q - Roll
E - Melee
R - Reload
F - Pickup items ( you have to be looking at it with the cursor)
Middle mouse - grenade
Left mouse - Fire
Right mouse - Aim
C - duck
Y - Free camera/spawner
f3 - cheat menu
backspace - Restart level
n - stop ragdoll
m - start ragdoll
k - suicide
H - soda
There's tons of bugs like he AI being stupid, ragdoll glitching, reload not reloading when switching weapons.
Hi I'm Meowzors and I'm making this cool game in Unity. It's a third person shooter featuring my character Keruru.
It orginally started as an experiment using Cinemachine and ragdoll physics, but I decided to make a game out of it.
Currently, I'm desigining a level, AI, and tweaking a few things with the character controller.
You can watch me on twitch.tv and soon, I'll post builds on google drive to mess around in and give feedback.